
Official announcement for inZOI from KRAFTON, published on Steam on October 16, 2026.
Hello, everyone. Happy Friday!
After wrapping up yesterday’s update, everyone left early today, so I’m writing this in a quiet office. I’ve been reading your posts from this week and wanted to respond to some of the key feedback.
As someone who loves making mods, I’m glad we could share script mods with you a little earlier instead of making you wait until December.
Thank you for your enthusiasm for the flight mode, drawing mode, and door access permissions. I had a lot of fun creating mods myself, and I hope to show you one of my own in a future post. We also want to keep improving mod support, including Lua and MCP/AI integration and in-game mod management, so that mods can become an even bigger part of the game. I understand your concerns about maintaining AI-assisted mods and keeping them compatible with game updates. We’re looking at how we can support mod management and compatibility alongside making mod creation more accessible.
Starting this week, we’re focusing on improving the game’s core features. We’ll continue refining the autonomy controls introduced in the latest update. For example, we’re working on behaviors that let Zoi place food appropriately, sit down, and eat.
For building, we’re improving free placement so objects can be placed outside lots, and we’re testing lot editing. I can’t yet promise that lot rotation, lot relocation, and additional residential lots will all be ready within the remaining development time.
We know that not being able to save family presets has been frustrating. Development is in preparation, and this feature will take time to complete. We’ll do our best to share its progress before the end of the year.
Read the full announcement on Steam
What do you think of this update? Reply below.
Patch notes and news tracker by eSportCafe · source: Steam News