
Official patch notes for Team Fortress 2 from Valve, published on Steam on October 12, 2026.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added 'No Grenades' style for the General's Greatcoat
- Fixed regression in the Sandwich Diner war paint
- Fixed an exploit where the Dragon's Fury could crash the server
- Updated the in-game item importer to support the Medic's backpack bodygroup
- Updated the style names for The Damage Dealer
- Updated the Flor de Muerto Unusual effect to fix to fix clutter issues
- Updated the Electric Impulse Unusual effect to fix visibility issues
- Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
- Updated koth_sawmill_event
- Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
- Fixed RED teleport spawn being unusable by clients
- Fixed random particles not working on cap
- Fixed eyes under point not moving around
- Fixed clipping on roof near RED spawn
- Fixed damage numbers for kill zone in underworld
- Changed some overlays
- Minor Luxel optimization
[*]Updated koth_trainsawlaser
- Improved overall map performance
- Slightly lowered respawn times
- Added missing nobuilds to rooftops (thanks Mr. Happy Face!)
- Added nobuilds under stairs on each side of the map
- Updated some particle effects
- Marked some less important particles as weather effects, which allows them to be turned off for improved performance
- Fixed being able to shoot through balcony railings (thanks Casapillar!)
- Fixed stuck-in-floor bug on train that falls just outside of spawn
- Fixed floating light outside of map (thanks orizyre!)
- Fixed vphysics spam in console
Read the full announcement on Steam
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Patch notes and news tracker by eSportCafe · source: Steam News