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Team Fortress 2

Official patch notes for Team Fortress 2 from Valve, published on Steam on October 12, 2026.

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added 'No Grenades' style for the General's Greatcoat
  • Fixed regression in the Sandwich Diner war paint
  • Fixed an exploit where the Dragon's Fury could crash the server
  • Updated the in-game item importer to support the Medic's backpack bodygroup
  • Updated the style names for The Damage Dealer
  • Updated the Flor de Muerto Unusual effect to fix to fix clutter issues
  • Updated the Electric Impulse Unusual effect to fix visibility issues
  • Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
  • Updated koth_sawmill_event
  • Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
  • Fixed RED teleport spawn being unusable by clients
  • Fixed random particles not working on cap
  • Fixed eyes under point not moving around
  • Fixed clipping on roof near RED spawn
  • Fixed damage numbers for kill zone in underworld
  • Changed some overlays
  • Minor Luxel optimization

[*]Updated koth_trainsawlaser

  • Improved overall map performance
  • Slightly lowered respawn times
  • Added missing nobuilds to rooftops (thanks Mr. Happy Face!)
  • Added nobuilds under stairs on each side of the map
  • Updated some particle effects
  • Marked some less important particles as weather effects, which allows them to be turned off for improved performance
  • Fixed being able to shoot through balcony railings (thanks Casapillar!)
  • Fixed stuck-in-floor bug on train that falls just outside of spawn
  • Fixed floating light outside of map (thanks orizyre!)
  • Fixed vphysics spam in console

Read the full announcement on Steam

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Patch notes and news tracker by eSportCafe · source: Steam News