
Official patch notes for Team Fortress 2 from Valve, published on Steam on October 16, 2026.
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Fixed some maps not tracking play time correctly
- Fixed alpha channel for the updated Cozy Camper backpack image
- Updated cp_holyhell
- Fixed BLU side skybox not rendering for users with HDR enabled
- Improved RED side art pass
- Improved middle point art pass
- Spells get enabled and respawn permanently on the side of the team that loses middle. This can go both ways.
- Lowered round timer to 5 minutes
- After 5 minutes of any team capturing middle, instead of a stalemate, every spell gets turned into a rare variant and respawn extremely quickly. After a point gets captured in the stalemate state, the spells return back to normal.
- Lowered respawn wave times
- Gargoyles now only spawn near middle
- Better optimization
[*]Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
- Fixed player models being invisible in dx8
- Fixed tiling HUD icon for Heal ability
- Fixed bad number display in the "Auto-spawn" text in the spawn picker
- Updated Zombie Engineer's Beacon
- Instead of instantly breaking, beacons inside of tight spaces will now place themselves in the closest valid location
- Fixed thrown toolboxes appearing offcenter
- Thrown toolboxes now break upon touching all clip brushes if they can't find a nearby valid location
[]Zombie Sniper Spit cooldown changed from 9 seconds to 6 seconds
[*]Updated Zombie Pyro
Read the full announcement on Steam
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Patch notes and news tracker by eSportCafe · source: Steam News