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inZOI

Official announcement for inZOI from KRAFTON, published on Steam on September 18, 2026.

Hello everyone, and happy Friday.

Autumn has already arrived here in Korea. The weather is becoming cooler, and the skies are beginning to feel higher and clearer. Today, I’m writing once again to share some materials prepared by the inZOI development team.

Recently, the areas the inZOI development team has been focusing on the most are autonomy and conversations. As I mentioned before, we are working to make Zois behave in more natural and human-like ways. Personally, one of my biggest regrets from the September update was that we were unable to include the autonomy editing features we had been working on. As I previously explained through our posts and materials, when Zois enter a business, we want customers to have their own places while employees use chairs and tools intended specifically for staff.

We are improving the conversation system in the same direction. Conversations are also an important part of Zoi autonomy, but until now, the system has not sufficiently considered the relationship between the Zois or their emotional states. As a result, conversations that felt somewhat awkward or inappropriate for the situation could sometimes be selected. There was, of course, a reason the system was designed this way. Creating conversations that account for every relationship, emotion, and situation requires a very large amount of dialogue content. Because of this, many of our conversations have been presented in a relatively abstract way. However, we found that this approach alone still made it difficult for conversations to feel truly natural.

Read the full announcement on Steam

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Patch notes and news tracker by eSportCafe · source: Steam News